Getting a head start on mapping the placement of your Vault Rooms will help out a lot later in the game.Ī smart setup will be to have most of your productive resource generating rooms within a decent proximity of each other. This however can lead to tougher situations and a whole slew of problems later on as your expand your Vault deeper into the ground. In the beginning parts of the game when your Vault is small and you have very little unlocked, the placement of your rooms may not be that big of a deal to you. This is a bug, and should be fixed in a future game update. Pregnant dwellers might not give birth to their baby if the living quarters they used has been deleted.(Food and Water producers still cost power so be careful when using this strategy on them) Power rooms do not use any resources so if you find your threshold is close to your max stockpile you can create a new power facility and not staff it to get the extra storage.The longer Dwellers are out exploring the wasteland, the stronger the enemies they'll encounter. Meaning, they will gain more experience if they slay them. This can become your main source of caps if you are, ahem, **Lucky**. You can get significant amount of bonus CAPS when collecting resources just by having dwellers with high Luck in a room.If a dweller dies, you can bring them back to life by paying a set amount of CAPS.Keep a set on hand to throw on any dwellers you are trying to get to reproduce and increase your Vault population. Nightwear is a great set of clothing that raises Charisma +3.You need the rewards you gain from Lunchboxes. It's best to dismiss ones that don't help you achieve other goals, like the goal of getting dwellers to dance with each other. You can dismiss one objective each day.Remember that this indicator only shows overall (including clothing bonus) so remove any clothing before moving dwellers around. Negative numbers are possible when you drag a mismatched person to a room they are not suited to be placed at. When you drag a dweller over a room, it shows the amount of resources they will help reap from the room.In any of the "equip" objectives, you can just unequip and re-equip gear to complete the objectives.Wasteland explorers don't take damage when they are returning back to your Vault, so let them expend their allotted Stimpaks and RadAway before you recall them back.Rushing a smaller room makes for easier disaster control. If you want to make extra CAPS from rushing, or meet a rush objective, rush a room with lots of armed dwellers so they can handle any disaster that happens.Rushing rooms if your dwellers are radiated or starving increases chances of a fire and rad roaches.Put your least important rooms furthest away from your generator, that way they are the ones that shut off first if you happen to lose power.Make sure the room next to your Vault door has some well-armed dwellers nearby in case Raiders try to invade your Vault.So be tactical when you pair up your Dwellers. Mates can produce babies with higher stats if both mates have high stats.High stats all around are good for explorers, but Luck and Endurance are the most important for getting good loot. Luck helps Dwellers in the Wasteland find better items.If you see some of your Dwellers getting unhappy, you can give them a boost by letting them have a baby. Dweller couples will reach 100% happiness if they make a baby.Pairing Dwellers up will notify you if they are of the same bloodline. The game will not allow incestuous relationships. Mix up your mating pairs since anyone in the same bloodline won’t breed with another person in that same bloodline.Try to keep a good ratio of working Dwellers to Kids. Kids can't work at all, so make sure you don't have more Dwellers than you can feed in your Vault.You will also obtain better weapons over time. It's not worth keeping as you do the same or more damage with the fist. Some can train up SPECIAL stats and others can search the Wasteland.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |